modules: configure option items in the enter tree hook
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1 changed files with 10 additions and 8 deletions
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@ -1,16 +1,16 @@
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class_name BuildingOption
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class_name BuildingOption
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extends Control
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extends Control
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const buildings_json = preload("res://src/modules/building/building_option/buildings.tres")
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signal selected(item: BuildingOptionItem)
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signal selected(item: BuildingOptionItem)
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@export var selected_id: int
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@export var selected_id: int
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@onready var option_button: OptionButton = $OptionButton;
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const buildings_json = preload("res://src/modules/building/building_option/buildings.tres")
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var option_button: OptionButton;
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var selected_option: BuildingOptionItem = null
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var selected_option: BuildingOptionItem = null
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var options: Array[BuildingOptionItem] = []
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var options: Array[BuildingOptionItem] = []
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func select(selected_id: int):
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func select(selected_id: int):
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@ -20,16 +20,18 @@ func select(selected_id: int):
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selected_option = option
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selected_option = option
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selected.emit(option)
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selected.emit(option)
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func _ready():
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func _enter_tree():
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option_button = $OptionButton;
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for building_group in buildings_json.data:
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for building_group in buildings_json.data:
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option_button.add_separator(building_group.group)
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option_button.add_separator(building_group.group)
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for building in building_group.children:
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for building in building_group.children:
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options.append(BuildingOptionItem.new(building))
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options.append(BuildingOptionItem.new(building))
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option_button.add_item("{label} ({energy} ⚡)".format(building), building.id)
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option_button.add_item("{label} ({energy} ⚡)".format(building), building.id)
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option_button.selected = -1
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func _ready():
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if selected_id != null:
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if selected_id != null:
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select(selected_id)
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select(selected_id)
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